Vision & Mission
Community-Driven Game Design
Free to Play
Play To Earn
Free to Earn
Effect Skill: Inflicting status on self, allies, and enemies
: Freezing enemies in a chosen area for a short period.
The hero charges forwards with a burst of speed, stuns, and deals damage to the first enemy it hits.
Disabling any enemy's action while they are inside the bubble and causing them to receive increased damages.
Tying 2 enemies with a chain. They cannot move farther from each other.
Heroes become invisible and can only be detected if an enemy gets too close.
Creating a pond filled with toxic liquid. Slowing enemies and causing them to take damage over time.
Launching a black hole bomb that draws enemies in and preventing them from moving freely.
Hooking an enemy with a plunger and disabling them for a short period.
Allowing heroes to hide underground and then un-hide to knock up and damage any nearby enemy.
Heroes elevates themselves in the air and perform a massive slam to a chosen area, dealing damage and knocking enemies up.
Rapidly sliding to an area. Can be re-activated to get back to the starting position.
Firing a burst of bullets in a wide cone of effect. Dealing damage to enemies and stunning them.
Gameplay - Previous
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